Example Definition Files
The following two files are examples of how to bring 'new' monsters into the game using only def
files. Each displays how to incorporate a new attack behavior to an
existing monster using their existing AI and just a few numerical and
path tweaks on the entityDef itself.
While only examples, feel free to use (and improve!) these in your own
mods - just be sure to include the def files (particularly if you do
modify them) in your mod directory, as not all users will have SDK
content installed.
We've tried to comment each file to give a better understanding of what is going on and what changes we made.
